Video Games and Misogyny: Understanding the Relationship
dc.contributor.advisor | Leong, Pamela | en_US |
dc.contributor.author | Nelson, Martin Francis | |
dc.creator | Nelson, Martin Francis | en_US |
dc.date | 2021-11-24T14:05:38.000 | en_US |
dc.date.accessioned | 2021-11-29T11:34:09Z | |
dc.date.available | 2021-11-29T11:34:09Z | |
dc.date.issued | 2014-05-17 | en_US |
dc.date.submitted | 2014-07-11T12:15:40-07:00 | en_US |
dc.identifier | honors_theses/31 | en_US |
dc.identifier.uri | http://hdl.handle.net/20.500.13013/790 | en_US |
dc.description.abstract | This study uses survey method in a state college in Massachusetts to gauge whether or not a relationship exists between frequency of video game playing and levels of misogyny. A survey was administered to ~100 students, male and female, to discern frequency of video game playing and levels of misogyny. A literature review revealed that video game playing does result in negative feelings towards women in women, as well as men. Literatures also indicate that representation of women in video games is troublesome as well. The study did not find significance in its hypothesis, but still dug into a fairly new avenue of media and ideas on gender. | en_US |
dc.title | Video Games and Misogyny: Understanding the Relationship | en_US |
dc.type | Thesis | en_US |
dc.legacy.pubstatus | published | en_US |
dc.description.department | Sociology | en_US |
dc.date.display | May-14 | en_US |
dc.type.degree | Bachelor of Arts (BA) | en_US |
dc.legacy.pubtitle | Honors Theses | en_US |
dc.legacy.identifier | https://digitalcommons.salemstate.edu/cgi/viewcontent.cgi?article=1026&context=honors_theses&unstamped=1 | en_US |
dc.legacy.identifieritem | https://digitalcommons.salemstate.edu/honors_theses/31 | en_US |
dc.subject.keyword | gender | en_US |
dc.subject.keyword | sociology | en_US |
dc.subject.keyword | video games | en_US |
dc.subject.keyword | misogyny | en_US |