Videogame Dialogue: Exploring Empathy Through Skyrim’s Modding Community
dc.contributor.author | Hughes, Miranda | |
dc.creator | Hughes, Miranda | |
dc.date | 2021-11-24T14:05:45.000 | |
dc.date.accessioned | 2021-11-29T12:08:06Z | |
dc.date.available | 2021-11-29T12:08:06Z | |
dc.date.issued | 2021-05-01 | |
dc.date.submitted | 2021-08-11T11:12:03-07:00 | |
dc.identifier | researchday/2021/gradfacultypres/20 | |
dc.identifier.uri | http://hdl.handle.net/20.500.13013/1465 | |
dc.description.abstract | Videogames are growing, and this presentation will explore ways the field of Digital Studies can use branching dialogue to increase representation in the gaming world through empathy and autonomy. This exploration is done by focusing on Miranda Hughes' creative project, a yet unpublished follower mod for The Elder Scrolls V- Skyrim videogame. | |
dc.title | Videogame Dialogue: Exploring Empathy Through Skyrim’s Modding Community | |
dc.type | event | |
dc.legacy.pubstatus | published | |
dc.legacy.ssustatus | Graduate | |
dc.contributor.sponsor | Risam, Roopika | |
dc.date.display | May 2021 | en_US |
dc.legacy.pubtitle | Research Day | |
dc.legacy.identifieritem | https://digitalcommons.salemstate.edu/researchday/2021/gradfacultypres/20 | |
dc.legacy.identifierfile | https://digitalcommons.salemstate.edu/context/researchday/article/1267/type/native/viewcontent | |
dc.subject.keyword | dialogue | |
dc.subject.keyword | digital humanities | |
dc.subject.keyword | Digital studies | |
dc.subject.keyword | empathy | |
dc.subject.keyword | videogames | |
dc.subject.keyword | writing |